The game has already been funded, and now there’s a few days left to put some money towards adding more content, which makes sense to support given that we get to use it in the game as well as to make it part of the commons. This is great news, both for the culture, which will be able to reuse and improve on that base, but also for the game itself which will open itself to be extended by the public. They are not only going to release the source as open source (under the BSD license) but also all the assets as creative commons. So to my grand delight I had the chance to put my money where my mouth is by supporting Haunts: The Manse Macabre. I’ve also always said that something that is publicly funded, should be publicly owned as well, by which I mean that the end result should belong in the public commons, which at the moment means Open Source and Creative Commons for code and art respectively. I’ve made it no secret that I do not approve of the way most game developers are using kickstarter, that is, as a way to double-dip on their fans.
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